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How does the cylinder target's scale in the real world effect Unity?

July 14, 2017 - 11:37am #1

I have a question about the dimensions of the cylinder in the real world and how that effects the scale of objects in Unity. I am trying to make an app in Unity that detects a wristband/tracking image that the user is wearing and produces a watch in it's place. I am trying to scale the watch so that it can fit on many types of wrists. Now this isn't as easy as scaling the watch, because of the face placement and such. My question is does making the band tighter or looser effect the placement of the watch? What is the relationship between the image target's size and Unity models? 

How does the cylinder target's scale in the real world effect Unity?

May 8, 2018 - 5:23am #2

Hello MehediVR, I've the exact same issue.

The content of the cylinder doesn't seem to scale, actually the cylinder itself is not scaled neither;

I think this is all about positioning, not about scaling.

Did you find a solution for this issue? I'm thinking about using multi target but there should be an easier solution..

Help would be really appreciated!

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