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Occlusion Management

April 1, 2014 - 1:01am #1

Hi

Is it possible to create Occlusion Management for Cylindrical target? 

I noticed in Occlusion Management FlakesBox object: Background camera (Clone) is off (Disable) in play mode.

and how to disable (Off)  Background camera (Clone) in cylindrical target to get the same effect ( Occlusion Management).

 

Regards

FOuz

Occlusion Management

April 1, 2014 - 1:48am #2

It should be possible to achieve an effect similar to the OM sample one, also with Cylinder targets, by adapting the Shaders used in the OM sample; however, I am not aware of specific tests with this "combination", so it is something that you would need to experiment a bit.

 

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