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poor Cylindrical target.

November 3, 2014 - 9:33am #1

There is any way to improve the cylindrical taget, because most cans i use, are reflecting and decrease the performance. Any sugestion?

poor Cylindrical target.

November 4, 2014 - 7:20pm #2

If you imagine a 3D scene, there's diffuse maps, reflection maps, and others which get composed together to create the final texture. If the can you are trying to recognize has too much reflection, the tracker may not be able to match it to the image from the target database. If you reduce the reflections in the scene, does it help the tracking? If you print the can label to matte paper and tape it around the can, does tracking improve?

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