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Trying to upload Cylinder Target is infuriating :-)

October 5, 2017 - 7:49am #1

Been trying for a few days now to trigger up a ReBull can for a presentation and constantly hitting my head against a brick wall - tried many different dimensions and many different versions of the image but still getting the 'wrong aspect' error message.

 

Also pretty much ALL of the help pages are now gone from the Vuforia site.

Can someone help before i go insane?!?

ps I know you guys have new versions of SDK coming out today and so that might help things but pls tell me what I'm doing wrong.

Nick

Trying to upload Cylinder Target is infuriating :-)

October 23, 2017 - 1:54pm #9

What are all the settings you have modified in your project? You should be able to pull the Core Samples into a new Unity project, check the Vuforia AR Support in Player Settings, add your license key into the Vuforia Configuration, add the sample scenes to the list of scenes in build, and build the XCode project. Are you doing any other steps when running into your issue?

Thanks,

-Vuforia Support

Trying to upload Cylinder Target is infuriating :-)

October 12, 2017 - 9:21am #8

I know the Xcode 9 error is something to do with the Main Thread Checker feature introduced in Xcode 9 but trying to disable it from the scheme is not possible as the checkbox is greyed out.

Trying to upload Cylinder Target is infuriating :-)

October 12, 2017 - 8:32am #7

Built the sample app out with:

* My own licence key, in Unity 2017.2, camera usage set to 'Augmented Reality' in the pList 

Still getting some funky Xcode errors (xCode 9)

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Trying to upload Cylinder Target is infuriating :-)

October 12, 2017 - 6:52am #6

I'm going to test today with Unity 2017.2 now its out properly.  I will test with the sample app and then try with my own custom cylinder target.

Trying to upload Cylinder Target is infuriating :-)

October 9, 2017 - 10:10am #5

Hello Nick,

Are you seeing that issue in XCode even without pulling your own custom cylinder target? Also, are you testing this with our sample app?

If you're planning on trying on an older build of Unity, I recommend Unity 5.6 and not 2017.1 as 2017.1 is not a support version of Vuforia.

Thanks,

-Vuforia Support

Trying to upload Cylinder Target is infuriating :-)

October 7, 2017 - 8:57am #4

I'm going to revert back to Unity 2017.1 and stop using beta's for now :)

See how we go with that.

Trying to upload Cylinder Target is infuriating :-)

October 6, 2017 - 8:46am #3

OK - have managed to make the cylinder target successfully in the target manager but am now getting Xcode error from using the Cylinder sample in Unity and swopping out the mars launcher cylinder with my own red bull can dataset.

This is the error in Xcode:

-[UIApplication delegate] must be used from main thread only

HELP!!!

Trying to upload Cylinder Target is infuriating :-)

October 6, 2017 - 6:47am #2

So am now implementing Vuforia inside Unity 2017.2 and have the cylinder target there and tried changing the texture to the red bull can but nothing :(

Has anyone already processed a RedBull Can and can give me the unity package??

Would that work?

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