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Trying to upload Cylinder Target is infuriating :-)

Been trying for a few days now to trigger up a ReBull can for a presentation and constantly hitting my head against a brick wall - tried many different dimensions and many different versions of the image but still getting the 'wrong aspect' error message.

 

Also pretty much ALL of the help pages are now gone from the Vuforia site.

Can someone help before i go insane?!?

ps I know you guys have new versions of SDK coming out today and so that might help things but pls tell me what I'm doing wrong.

Nick

Boingsplashmedia

Fri, 10/06/2017 - 13:47

So am now implementing Vuforia inside Unity 2017.2 and have the cylinder target there and tried changing the texture to the red bull can but nothing :(

Has anyone already processed a RedBull Can and can give me the unity package??

Would that work?

Boingsplashmedia

Fri, 10/06/2017 - 15:46

OK - have managed to make the cylinder target successfully in the target manager but am now getting Xcode error from using the Cylinder sample in Unity and swopping out the mars launcher cylinder with my own red bull can dataset.

This is the error in Xcode:

Hello Nick,

Are you seeing that issue in XCode even without pulling your own custom cylinder target? Also, are you testing this with our sample app?

I'm going to test today with Unity 2017.2 now its out properly.  I will test with the sample app and then try with my own custom cylinder target.

Boingsplashmedia

Thu, 10/12/2017 - 15:32

Built the sample app out with:

* My own licence key, in Unity 2017.2, camera usage set to 'Augmented Reality' in the pList 

Still getting some funky Xcode errors (xCode 9)

Boingsplashmedia

Thu, 10/12/2017 - 16:21

I know the Xcode 9 error is something to do with the Main Thread Checker feature introduced in Xcode 9 but trying to disable it from the scheme is not possible as the checkbox is greyed out.