By startit
on Wed, 08/07/2013 - 10:10
Hi,
i'm working with new Cylinder features.
So i want to modify my videoplayback app for to work with Cylinder recognize.
I want to show video over bottle target.
I already build label, and app recognize it, but i have some problem with size of target for adjuste it for show video.
Thanks.
Massimo.
Video Over Cylinder
but i have some problem with size of target for adjuste it for show video.
Would you care to elaborate at all on this?
N
Video Over Cylinder
So, when app scan bottle label, it recognize it, but i would like to show videoplay in front of this.
I'm working with IOS, Iphone 4S.
Video Over Cylinder
but i would like to show videoplay in front of this.
So, probably the next step is to integrate the cylinder app with the video playback app.
This will not be an easy task, so be prepared to spend some time doing this.
N
Video Over Cylinder
#next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; } Yes,
i know, because i already integrated cloud with videoplayback.
Video Over Cylinder
So, are you basically trying to determine what type the target is?
i.e. normal Image Target or Cylinder?
N
Video Over Cylinder
No, I already determine if target is normal or Cylinder, i would like if is Cylinder show videoplay over target without resize it, like videoplayback does, but put videoplay with fixed size.
Massimo.
Video Over Cylinder
If you look at the video playback code in EAGLView.mm you will see that size is controlled by this variable:
Video Over Cylinder
Hi,
Any pointers on how to do this (using the Unity Extension) would be greatly appreciated!
Thank,
Mark Bradshaw
Hi! I just want to ask if you
Hi! I just want to ask if you already solved your problem on this? If yes, can I ask for help on how did you integrate cylinder target on videoplayback? because I'll make like this too. scanning a bottle then a video will display..
Thank you so much..
Seems to be a unity issue.
Seems to be a unity issue. But a support / workaround would be awesome. Since it works on PC and not mobile devices.