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Black screen -- MacOSX Standalone

Hi everyone,

I've tried to create a simple app with one scene where are a placed one ARCamera and one ImageTarget. In Editor works perfectly (is a simple recognition where a 3D Cube is shown over the ImageTarget).

When I export this app, selecting the target platform as "Mac Os X" (Standalone), I launch it getting a black screen.

I've tried to select the 3 Architectures types in Build Settings (<x86>, <x86_64> and <Universal>), checking the Graphics API's for MAC in Player Settings (<OpenGL2>, <OpenlGLCore> and <Meta (Experimental)l>).

I've tested all possible combinations between these two previous parameters, but I've not been able to display the camera in my exported app in MacOSX Standalone.

On the other hand, in the Vuforia configuraton from my ARCamera (Inspector view), in the  Webcam section, I see next warning:

  • No webcam profile has been found for your webcam model: "Cámara Facetime HD (integrada)". A default profile will be used.

I don't know if this warning is affecting the execution of the exported app.

How could I solve this problem?

Thanks in advance.

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Information about my environment:

Unity  5.4.1f1 Personal

Vuforia 6.2.6

Operating System: OSX The Captain (10.11.6)

elanishere

Thu, 03/09/2017 - 01:46

I have the same issue... I even tried building on Unity's cloud build service and still, a black screen. Works fine for Android, but OSX is a no go.

I have the same issue :( tried on windows and mac

 

The sad thing is that older versions of Vuforia are not available to be downloaded. I'm assuming the newest version of Vuforia is causing this problem....

Hello,

Mac OSX standalone is not currently a supported deployment option for Vuforia.

Thanks,

Vuforia Support