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Camera Flipped... again !

June 11, 2015 - 12:27am #1



I encountered the very same problem as described here : https://developer.vuforia.com/forum/device-support/camera-vertically-flipped-archos-97-titanium-hd#comment-2032263

To sum it up : the video is upside down but the tracking works well (in regard of the upside down video).


I would like to apply the same method as stated in previous post : modifying the background texture and the camera-to-target pose to flip the whole thing.

Yet, the framework as changed since the day the workaround was proposed. How can I achieve the same result with the latest version of Vuforia in Unity?


Thank you for your help,



Camera Flipped... again !

June 15, 2015 - 11:57pm #3

Great !! Thank you :) !


Camera Flipped... again !

June 15, 2015 - 12:45am #2

You may want to have a look at this thread:


in there you can find a general solution proposed by dm3d, in where you can apply a combination of background scale adjustment (using -1 to flip scale of the background plane in either horizontal or vertical or both directions) as well as projection matrix flipping (which should affect the augmentation rendering).


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