Description of the issue:
I've got a Unity3D game in which I followed the BackgroundTextureAccess sample to get the camera feed as game background,the problem is that on Samsung Galaxy S5 the game runs very slow despide it running at 40+ fps on Galaxy S4 and S3. On the android forum I saw that S5 takes pictures slower when image stabilization is on,maybe this is the problem.Is there a way to turn image stabilization off?
Exact Device Model number:
Samsung Galaxy S5 (probably Asia version since my client is from Bangladesh)
Installed OS version:
Android 4.1.2
Vuforia SDK version
Vuforia SDK 3.0.9
Back/Front Camera:
The issue occurs with Back camera.
Camera Mode:
The issue occurs when using MODE_OPTIMIZE_SPEED.
Concurrent camera access:
I am not aware of any other software running on my device that may try to access the Camera while Vuforia is running. I would tend to exclude this.
If you need other informations I will talk to my client to get a logcat from him.I would like to try to turn off galaxy s5 image stabilization off,can I do that with Vuforia or do I need to search for another solution to turn off image stabilization?
If you suspect that image stabilization may be a factor in the S5 drawing performance, then disabling it would probably be a good initial troubleshooting step. A quick search produced this article with steps on how to do it:
http://www.androidcentral.com/samsung-galaxy-s5-camera-tip-turn-picture-stabilization-unless-you-really-need-it