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What resolution does Vuforia use for processing on different platforms?

December 14, 2016 - 10:30am #1
Topic solved

Hello,

We have used Vuforia on a couple different platforms, chasing the best accuracy.  The question has come up multiple times "what resolution is Vuforia actually processing on".  I thought I saw somewhere that 640x480 was what was used, despite a HD webcam.  But I'm hoping someone can help answer this definitively based on specific Vuforia support for different platforms.

Could someone fill in / respond with the resolution that Vuforia uses / accesses from different cameras on these systems for simple 2D object tracking?

1) Hololens:

2) Samsung S6:

3) Samsung S6 using Gear:

4) "Stock" USB webcam (assume a HD USB webcam using Windows drivers):

5) Atheer:

6) ODG:

7) Meta:

 

This would be very useful.  Sorry in advance if there is already some post / answer like this, but I couldn't find it...

 

 

What resolution does Vuforia use for processing on different platforms?

December 31, 2016 - 1:40pm #3

Thanks!

What resolution does Vuforia use for processing on different platforms?

December 28, 2016 - 1:31pm #2

See this post:

https://developer.vuforia.com/forum/android/resolution-image-used-android#comment-56766

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