Just verifying that my Visual Studios 2017 error indicating the ARM wrapper was not found is expected when trying to compile the Universal Windows Platform output from Unity to be used on a Win10 mobile phone. The project was a small proof of concept to show a cube on a page. It works for Android, but looking towards the UWP side of things.
Could not copy the file "<my path>\Plugins\ARM\VuforiaWrapper.dll" because it was not found.
Nokia Lumia Icon/926
Unity build set to 'windows store'
SDK Universal 10
Target - any device
UWP build - xaml
uwp sdk - latest installed
build/run on - local machine and phone