By medabit
on Fri, 01/20/2017 - 01:23
Question 1: in Unity, using version 6.2.6, how do I set Viewer Paramers after switch from normal mode to Digital Eyewear mode at Runtime?
Question 2: in Unity, using version 6.2.6, how do I create two different VuforiaConfiguration, which are used in the two Scene at Editor Mode?
I have written the codeļ¼
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DigitalEyewearARController.Instance.SetEyewearType(DigitalEyewearARController.EyewearType.VideoSeeThrough);
DigitalEyewearARController.Instance.SetStereoCameraConfiguration(DigitalEyewearARController.StereoFramework.Vuforia);
DigitalEyewearARController.Instance.SetViewerActive(true,true);
======================
but how to set the viewer pramers?
Thanks!!