I am using Unity. Yes I enable the stereo rendering in unity.
1) As attached screenshot (Vuforia.png) from the video attached from Vuforia5 at the HOME page of Vuforia. I can see that the object is aligned with ImageTaget. This is what we wanted to include in our created application using Vuforia5 on Epson Moverio BT-200.
2) When we enable stereo rendering set to true, and video rendering to false (At Unity, disable the Play Mode Render Video), what we can see is a black background with my augmented reality objects not properly aligned on the screen for Epson Moverio BT-200 even we done the calibration using the default calibration application.
3) When we enable stereo rendering set to true, and video rendering to true (At Unity, disable the Play Mode Render Video), what we can see is a video background with my augmented reality objects properly aligned on the screen for Epson Moverio BT-200.
4) But what we want is as attached from the Video at Vuforia5 Home page. Meaning to say is to have a opaque background instead of a black background when using Epson Moverio BT-200 and 3D object is to be aligned properly with the outline when the ImageTarget have a outline for the building. I realise that using a mobile application key, we are able to achieve that (As attached screenshot: FromMobile.jpeg).
5)What we want to see when using the Epson Moverio BT-200 is as attached screenshot on the moverio BT-200 glasses (app.jpg).