Hello!
I am using the Image Targets sample to test out the AR tracking on the Moverio BT-200. It works great in Unity, but once I install it on the Moverio the viewing screen where the teapot should be showing up is very small, and does not track properly.
The teapot appears on the left of all my images, custom and from the original sample, and doesn't track the image properly. It sort of moves a bit around the image as I turn my head, but for the most part the real-world tracking seems to be working besides that.
I'm running Unity 32-bit on Windows 7, and building for Android using Ice Cream Sandwich API level 15. Resolution settings are set to Landscape Left.
So, how can I fix the tracking and the screen resolution?
Thank you in advance!
-Ally
Application works fine in Unity, but not when installed on a dig
Hi,
Did you try the stereo rendering sample?
Did you use an eyewear license key?
Do you see the video background rendering or just black background but the augmentation rendered when the target is detected?
Application works fine in Unity, but not when installed on a dig
Hi, thanks for your reply.
I cannot try the stereo rendering sample, because I am legally blind in one of my eyes and it's too disturbing to look at to even see if it's working.
I am indeed using the eyewear license key.
Application works fine in Unity, but not when installed on a dig
I think the problem is that somehow it's getting shrunk after installed on the Moverio. Maybe to about 20% or even less (i'm terrible at estimations). I'm pretty sure all the proportions are right on the teapot in comparison to the viewing area, just shrunk.
Application works fine in Unity, but not when installed on a dig
You may try the stereo rendering which would be correctly registered even without using both eyes.
Application works fine in Unity, but not when installed on a dig
Okay, I've tried all that.
The view area is the size it's supposed to be in the stereo example. Or that's what my friend who tested it for me said. And from what I can tell, it's not tiny anymore.
Application works fine in Unity, but not when installed on a dig
You need to be in stereo mode but you can disable the rendering for one of the eyes in Unity by disabling the undesired camera or in native by just processing in the renderFrame method the desired eye and skipping the other one so it would not render that one.
Application works fine in Unity, but not when installed on a dig
Hmm, okay. That'll work for now.
Application works fine in Unity, but not when installed on a dig
About the raycast you can still raycast from the ARCamera. About trying to copy the contents from one eye to the other one, that would not be right since you would be having both eyes as right eyes or left eyes. Maybe you are trying to use mono using a non eyewear license key.