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Application works fine in Unity, but not when installed on a digital eyewear device

Hello!

I am using the Image Targets sample to test out the AR tracking on the Moverio BT-200. It works great in Unity, but once I install it on the Moverio the viewing screen where the teapot should be showing up is very small, and does not track properly. 

The teapot appears on the left of all my images, custom and from the original sample, and doesn't track the image properly. It sort of moves a bit around the image as I turn my head, but for the most part the real-world tracking seems to be working besides that.

 

I'm running Unity 32-bit on Windows 7, and building for Android using Ice Cream Sandwich API level 15. Resolution settings are set to Landscape Left.

So, how can I fix the tracking and the screen resolution? 

Thank you in advance!

-Ally

 

 

moisestafolla

Wed, 09/23/2015 - 21:05

You need to be in stereo mode but you can disable the rendering for one of the eyes in Unity by disabling the undesired camera or in native by just processing in the renderFrame method the desired eye and skipping the other one so it would not render that one.

moisestafolla

Wed, 09/30/2015 - 16:57

About the raycast you can still raycast from the ARCamera. About trying to copy the contents from one eye to the other one, that would not be right since you would be having both eyes as right eyes or left eyes. Maybe you are trying to use mono using a non eyewear license key.