I've built the ARVR unity sample with a digital eyewear key.
I realise this sample is for video-see-through rather than optical-see-through,
the AR bit works fine, but when it transitions to VR I get a static picture,
there is no head tracking, the camera doesn't rotate with the gyro sensor data.
I built the same sample for the Nexus with Cardboard and it works fine (with a mobile licence key)
Will I need to explicitly handle the sensor data for the Reticle OS ?