My Reticle/GazeRay have stopped working after made modifications as follows:
Included the Google Cardboard SDK and setup as per Vuforia instructions and the AR/VR sample worked perfect.
I then removed the VREnvironment but left the cameras etc in place in their original positions.
I then created around the cameras etc my new environment and ready to go.
I then selcted the in the Hierarchy the following: CardboardMain, Reticle, BlackMask and GazeRay and moved them up and forward to a new position.
When looking at the Game tab in the editor I still see the familiar Reticle and BlackMask..all good
But when I build and run the app and view through Google Cardboard I see the reticle and centre it on the VR button displayed in the AR but the VRButton does not trigger?
Any ideas what setting I have broken/neglected to update?
Thanks
Broken gaze trigger
Fixed!
Turns out if I reset the GazeRay GameObject back to it original position it all works perfect :-)