I'm developing an AR-App for my Epson BT-200 (single camera at the right side) with the Unity extension.
Before I started I calibrated my glasses using the Vuforia calibration app. Looking at the results of this calibration the rectangle fits good at the area of the target.
Now I use my own custom target, placed objects as buttons and the teapot on it, built an Android APK and ran it on the device.
My AR-projection shows the objects but the whole constellation is shifted out of its postion set at Unity.
If I use the sample targets (stone and wood) the projection seems to be without this offset.
Is it a problem of my targets?
Does anyone knows a similar problem or knows how to fix this?