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Calibration/ Offset Issues

June 23, 2016 - 7:54am #1

Hello everyone,

I'm developing an AR-App for my Epson BT-200 (single camera at the right side) with the Unity extension.

Before I started I calibrated my glasses using the Vuforia calibration app. Looking at the results of this calibration the rectangle fits good at the area of the target.

 

Now I use my own custom target, placed objects as buttons and the teapot on it, built an Android APK and ran it on the device.

My AR-projection shows the objects but the whole constellation is shifted out of its postion set at Unity.

If I use the sample targets (stone and wood) the projection seems to be without this offset.

Is it a problem of my targets?

 

Does anyone knows a similar problem or knows how to fix this?

Thanks!

 

Greetings,

Jan

Calibration/ Offset Issues

December 3, 2017 - 9:49am #3

Hello,

 

Did you find a solution for this problem. I'm having the same one.

 

Thank you

Calibration/ Offset Issues

June 23, 2016 - 10:59am #2

Hello,

Can you confirm that you are applying the user calibration generated by the Calibration Assistant in all the cases you mentioned?

https://developer.vuforia.com/library/sites/default/api/java/classcom_1_1vuforia_1_1EyewearCalibrationProfileManager.html

I believe that our samples, by default, use profile ID=0.

Thanks

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