I try to created a glow object in video see-through case in Unity with Vuforia 5-5-9. However, I notice that in order to use the blur effect I have to attach the glow script to the camera of ARCamera. In stereo rendering case, disable the glow script gives the correct result while enabling makes the texture mapping wrong. It is like that two stereo views just try to show one image. The correct and incorrect result while glow is off and on can be seen below. The default Unity glow system also has similar issue.
Does this auto Stereo texture change occurs to anyone? Appreciate if you can give some suggestions!