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Camera lag with see-through VR application

December 18, 2016 - 12:47pm #1

Hi All,

 

I've made a very simple VR/AR demo, using the see-through feature and a google cardboard viewer. I found that there is a small but noticeable lag between head movements and the camera feed, making the experience very unpleasant and nauseating. Basically the view is not realtime, but lags by about 100ms.

Am I doing something wrong, or is this just the state of the current tech?

I'm using Unity and running the app on a Samsung S6

 

Thanks.

 

Camera lag with see-through VR application

February 12, 2017 - 7:05pm #2

Vote up for the question - same situation here.

I'm using Unity 5.5.1 + Vuforia 6.2.6 + Samsung Galaxy S6. I tried different stereo configurations (GoogleVR and GearVR) with same effect. I highly doubt that app review team from Oculus Store will accept such a latency, so the technology seems to be not ready for production usage yet (at least for Oculus Store). Is it the case or I might have missed something?

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