I'm working on a custom prototype AR optical see through headset. It's using a single camera placed between the display optics. I'm using Unity 5.6.0 and Vuforia 6.2 to develop an experience.
On my desktop with a webcam the AR content stays locked to the image target, but on the headset the AR content swims relative to the image target. Is there a way to create a custom calibration for this specific headset?
I've worked with other AR solutions in the past that have calibration software that create a calibration based on video or still images taken from the device, of a calibration target.