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Customised Gesture Recognition

September 17, 2015 - 10:28am #1

hey guys, new to vuforia-unity development here.

 

im currently developing a mixed AR/VR using google cardboard. im wondering if there's any way to extend vuforia's gesture recognition beyond the "pinch", "drag", and "rotate" pre-sets?

like for example by drawing certain shapes to trigger an in-game action. 

or is there any other form of input for Digital Eyewear that i'm not aware of? i'd rather not use external controller inputs.

Thanks in advance!

Customised Gesture Recognition

September 22, 2015 - 8:51pm #2

neogenesis21 wrote:

im wondering if there's any way to extend vuforia's gesture recognition beyond the "pinch", "drag", and "rotate" pre-sets?

Vuforia doesn't handle gesture input.

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