By no1cares
on Thu, 11/05/2015 - 14:44
Dear AR Experts,
I just set up the AR/VR scene in Unity 4.6.5 following the instructions and using CardboardSDK 5.0.
Things went fine so far, but unfortunately the left eye has a completely wrong distortion while the right one and the VR scene are alright. You can get a better idea from the attached picture.
Does anyone have a clue what went wrong?
Thanks a lot in advance
Jens
Different Eye Distortions
I set up an project with CardboardSDK 0.5.1, also works so far but has another curious problem:
If a taget is tracked, the left eye turns completly black, the right eye works properly.
When tracking is lost, the left eye video returns immediatley.
Different Eye Distortions
The line:
Different Eye Distortions
Thank you for your answer Alessandro!
I checked these settings again and it is allright.
It is pretty curious that both versions make trouble and even on different systems.
Different Eye Distortions
Unity 4.6.7 should be fine for Cardboard, but I recommend upgrading to Unity 4.6.9 (the latest version).
Different Eye Distortions
Can someone tell me where following line exacly has to be placed in the CardboardEye.cs?
Vuforia.VuforiaBehaviour.Instance.ApplyCorrectedProjectionMatrix(proj, eye == Cardboard.Eye.Left);
In the Guide it is said it has to be around line 145, but this line is not empty.