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Does Vuforia REALLY work with custom Digital Eyewear?

July 19, 2018 - 11:36am #1

Vuforia provides hooks to change the rendering to support different IPD, screen distance, optics distortion, etc. But what about input from the camera(s) and IMU? How do I feed the camera and IMU data from my custom see-through smartglasses to Vuforia for use in device tracking / Vuforia Fusion? Perhaps more specifically, how can I provide IMU rotation data via the API so it can be used as a Rotational Device Tracker?

Currently playing in Unity, but I'll take insight for C++ integration too.

Thanks!

Does Vuforia REALLY work with custom Digital Eyewear?

July 19, 2018 - 12:14pm #3

Thank you for the quick response and insight. Needless to say, I'm bummed.

Does Vuforia REALLY work with custom Digital Eyewear?

July 19, 2018 - 11:49am #2

Hello,

The issues you've described are part of the reason we only support a limited number of see-through eyewear devices. There is a high level of NRE involved to integrate Vuforia on these types of devices.

We recognize that this represents a significant challenge for Vuforia to scale into the growing eyewear market. Thus, we are actively investigating and developing products that would open up the SDK to a larger number of these devices.

Apologies, but at this time I don't have a roadmap to share for when this feature could be available.

Thanks for your interest in Vuforia!

-Vuforia Engine Support

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