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Eyewear type Unity configuration

July 4, 2017 - 7:27am #1

Hi everyone,

My company is currently working on augmented reality with ODG R-7 smartglasses, and they use the Optical see through eyewear type. The problem is that we cannot make the screen to be shown as we want, because we do not have a proper vuforia key for optical glasses, we have got a free licence key. We have already used the vuforia calibration app.

ODG support team explain us that we need an special key for optical glasses, but we do not found that option at the vuforia target manager. How could I access to a vuforia key for optical glasses?

Thanks in advance.

Eyewear type Unity configuration

July 17, 2017 - 12:27pm #7

Hello,

Unfortunately, ODG support was incorrect with their feedback to you. As of Vuforia 6.2.6, license keys were unified to a single key:

https://library.vuforia.com/articles/Release_Notes/Vuforia-SDK-Release-Notes

Thanks,

Vuforia Support

Eyewear type Unity configuration

July 17, 2017 - 10:05am #6

Hello,

Here are a few pages that will help get started with Vuforia and eyewear devices.

https://library.vuforia.com/articles/Training/Vuforia-for-Digital-Eyewear

https://library.vuforia.com/articles/Solution/Working-with-Digital-Eyewear-in-Unity

Thanks,

-Vuforia Support

Eyewear type Unity configuration

July 14, 2017 - 6:47am #5

Hi megabit,

I know that, what I meant with the previous post is that when I configure the vuforia license key is when the issue appears. So it might be some vuforia configuration that I have wrong and that's why the interface doesn't look well. 

How do I should configure vuforia in order to work well in digital eyewear devices?

Thanks

Eyewear type Unity configuration

July 13, 2017 - 5:02pm #4

Hello,

Every app developed with Vuforia 6.2 requires a license key. If key value is not set, Vuforia will fail to initialize.

-Vuforia Support

Eyewear type Unity configuration

July 11, 2017 - 12:16pm #3

Hi Strasza,

Thanks for answering! I'm currently running the last version of vuforia (6.2.10) in Unity. But if the problem is not the license key used, I'm a bit lost. As I said in my first post, we cannot make the interface to be shown as we want, and that occurs only when we configure the license key in the AR Camera.

To help you clarify the problem, here's a link in which you can find:

  • ODGTestWithoutKey.apk is our AR application without setting the license key value, which does not have issues
  • ODGTestWithKey.apk is our AR Application with the license key value configured, which have issues
  • Vuforia KEY.txt is the license key used in the application

Link to a shared google drive folder:  https://drive.google.com/drive/folders/0B9vEJLquZokbX1VtN1gzeVhPTEE?usp=sharing

Thanks in advance.

 

Eyewear type Unity configuration

July 5, 2017 - 1:27pm #2

Hello theiajsanchez,

In previous versions of the Vuforia SDK you needed difference licenses for eyewear and handheld device deployment. This is no longer the case with the latest version of the Vuforia SDK. Go to https://developer.vuforia.com/license-manager and generate a new development license key. This will allow you to create an app for eyewear and/or handheld devices.

Thanks,

-Vuforia Support

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