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Gear VR Issues

April 10, 2015 - 6:40am #1


I am trying to develop on the Gear VR using the EyeWear SDK. I've downloaded the latest EyeWear SDK, Oculus Mobile 0.4.2, Unity 5, and I followed the guides on setting up the EyeWear SDK and the Gear VR (including all the code changes specified in the Gear VR tutorial). I was able to build to my Gear VR, but when I run the application I am getting only 1 Eye with video feed. I did verify in the inspector that the ARCamera is set to Stereoscopic and integrated with the Oculus SDK.

I did try building w/out the Oculus SDK using straight EyeWear SDK and I did get both eyes, although the viewport was small. However the biggest issue is the view wasn't stereoscopic; so depth perception was not possible.

Since the Gear VR only has one camera, is it correct to assume stereoscopic viewing is impossible using the Gear VR? This seems like it could severly limit the headset's potential with the EyeWear SDK.


Thanks for your assistance,


Gear VR Issues

April 20, 2015 - 2:32pm #5

Unity 5 is not supported yet.

Gear VR Issues

April 13, 2015 - 1:19pm #4

I found that even selecting an object in the Hierarchy (like one of the markers in the example scene with the teapots) crashes Unity 5 instantly.

Unity 4.6.x seems ok.

Gear VR Issues

April 13, 2015 - 1:06pm #3

Gear may have compatibility issues with Unity 5

Gear VR Issues

April 11, 2015 - 5:58am #2

Of course 1 camera can't make stereo viewing.

You can forget about that till someone makes a phone with two cameras on the back.

In the meantime, you can enjoy the fact that your 3d content will be in stereo, and if it's interesting enough no one will care that the video feed is not.

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