Has anyone tried Oculus V0.6.0.1 on the Gear VR with Vuforia Eyewear beta? Any hangups or integration issues?
Ok, so, now this is a different issue;
according to the developer guide here:
The (currently) supported Oculus SDK are 0.4 and 0.5. Try and use 0.5 and follow the integration guide closely.
Thanks for that. I found the setting and set the API's to OpenGLES2, removing the OpenGLES3 option.
However when I try to build, I get the following errors.
Sorry, I meant Android Player Settings (not iOS);
the same applies to Android, as you'll find Graphics API in Android Player Settings, see attached screenshot.
the issue you are seeing in Unity 5.1.1f1 (triangle on black screen) is probably due to the Graphics API settings in the Unity Player Settings - iOS:
Make sure to uncheck the "Automatic" and remove METAL and OpenGL ES 3.0 from the list of graphics API;
you must make sure that you are only using OpenGL ES 2.0
I have tried. I got some very weird behaviour.
First off, there are no instructions or guides or even other people who report they got it working that I can find. So if I've made a mistake, that's why.
I got camera showthrough to work on one side of the Note 4's display. The image it showed was very distorted.
When it recognised the marker, that side went black. When I took the marker away, the showthrough appeared again.
Are you sure you want to delete this message?
Are you sure you want to delete this conversation?