For some reason when I setup my project in Unity for the Oculus sdk 5 or 6, It nearly works, but In the left eye, I get perfect results, right eye doesnt have video and is from a different viewing angle(Always topdown)
Anyone have any idea how to fix this? Im just trying to run the demo render target example
Hi Clamps,
The new Vuforia 5 is working for me perfectly with my Galaxy S6 and Google Cardboard.
For Google Cardboard, I just followed the instructions to the letter and made sure I used the exact versions specified in the documentation:
- Unity 4.6.7
- Cardboard SDK 0.5
- Vuforia 5
I will try with Gear VR next, but if you have a Cardboard headset handy you should be able to get Vuforia working in a matter of minutes if you follow the instructions exactly.