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Having trouble with the "Integrating Cardboard to the AR/VR Samp

After coding up all that blah in Technique #2 and it not working, I decided to attempt Technique #1 and was frustrated when this wouldn't display correctly either... But a commonly used OS such as Windows 64 bit (as opposed to x86) may be the reason why.

 

Have a look at the compatibility listing here- https://developer.vuforia.com/library/articles/Solution/Vuforia-Supported-VersionsSpecifically "1. 32-bit only" for Windows (1) with Unity.

 

I'm left wondering, do I need a macbook with 64 bit architecture or do I code in native java instead?

 

I really would like to build this AR/VR sample :-(