By VRstronaut
on Mon, 04/11/2016 - 11:35
After coding up all that blah in Technique #2 and it not working, I decided to attempt Technique #1 and was frustrated when this wouldn't display correctly either... But a commonly used OS such as Windows 64 bit (as opposed to x86) may be the reason why.
Have a look at the compatibility listing here- https://developer.vuforia.com/library/articles/Solution/Vuforia-Supported-VersionsSpecifically "1. 32-bit only" for Windows (1) with Unity.
I'm left wondering, do I need a macbook with 64 bit architecture or do I code in native java instead?
I really would like to build this AR/VR sample :-(