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Head Tracking not working on ODG R-7

April 20, 2017 - 2:33am #1

Hi,

I've modified the Stereo Rendering Unity sample to just display two teapots rather than detecting image targets and then rendering them. I am able to test it properly on my ODG R-7 glasses. There are two problems:

1. The View is not the same as it's shown in Camera Preview in Unity i.e. the location of teapots is not directly in front of the camera, rather it's on the edges.

2. When I enable Device Tracking, the scene goes away altogether. There's just a Vuforia watermark on the display.

 

Anyone successfully able to run Vuforia on ODG R-7? Any help would be appreciated.

 

Thanks.

Head Tracking not working on ODG R-7

April 20, 2017 - 9:16am #2

Hi,

Contact us via our support site: https://support.osterhoutgroup.com/hc/en-us/requests/new

and we'll be happy to work with you.  Also, please check these references on our Developer Site:

https://developer.osterhoutgroup.com/hc/en-us/search?utf8=%E2%9C%93&query=vuforia&commit=Search

Thanks.

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