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How do I make ARCamera fill your entire view? (Cardboard v2)

Hi,

I followed Technique #1 of Integrating Cardboard to the AR/VR Sample in Unity 5.6, but the camera display doesn't fill up the cardboard viewer. It's very difficult to achieve immersion with the sharp black edges around a rectangular window, is there a correct way to scale it up to fill the user's entire view?  

I tried Generic Cardboard (Vuforia) and a different set of parameters for the Cardboard v2 that I found online (see attached).

 

 

Hello,

I'm having difficulties understanding the issue you're facing. Can you provide a screen capture of "camera display doesn't fill up the cardboard viewer"?

Sorry, I thought my explanation was fairly clear.  Here's a screenshot from the phone.  What I would like is to reduce the black margin so the user doesn't see it when viewing through the cardboard.

Hello,

Thank you. The picture is helpful for my understanding.

What is the device model you're running this upon?

Thanks.