Hi,
I followed Technique #1 of Integrating Cardboard to the AR/VR Sample in Unity 5.6, but the camera display doesn't fill up the cardboard viewer. It's very difficult to achieve immersion with the sharp black edges around a rectangular window, is there a correct way to scale it up to fill the user's entire view?
I tried Generic Cardboard (Vuforia) and a different set of parameters for the Cardboard v2 that I found online (see attached).
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The smaller viewports in the AR mode are normal compared to the larger viewports of VR since the real physical device camera has a small FOV than what the pure 3D VR mode can display.