After following Vuforia's tutorial on using the ARVR sample scene, i exported it to Android and when i open the app on my Galaxy S6 i can see the camera and the 2 views, but when i insert my phone to the GearVR, it closes the app and launches Oculus Home.
I've followed technique #1 in the tutorial which states that you can develop apps for the GearVR without the Oculus Mobile SDK.
How can i solve that?
(I'm using Unity 5.3.2f1 and ARVR-6-0-117 and if it matters, in my ARCamera settings, Cardboard v1 (Google) is checked. (no option for GearVR)).
Also - where and how can i define which texture i want Vuforia to target and put the 3D model on?