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how to implement mixed reality controller with cardboard SDK?

hi i'm looking a way to make my marker as controller in my Cardboard VR game and using vuforia as AR SDK for this, if you still didnt get the idea here watch this https://www.youtube.com/watch?v=euuklt_B_30

i know vuforia already supported it & i already read this tut that vuforia made as a guide for this https://library.vuforia.com/articles/Solution/Using-the-MixedRealityController-in-Unity  but it's not detailed enough to help me i already searching for other tuts but still i found no one made a detailed step by step on how to implement it

i'm not really good on programming, now i already figured out how to trantition between AR & VR from this tut https://library.vuforia.com/articles/Solution/Integrating-Cardboard-to-the-ARVR-Sample i only need to go one step futher by figuring this out 

so can you guys help me with this?

beardedfox

Sat, 07/08/2017 - 01:13

I know this is like a year late, but I just started getting back into Unity, and I came across this very same issue. The sample ArVr scene is nice for switching, but I wanted the ability to visualize my marker object while in the VR environment.