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Metavision Meta 2 with Vuforia

January 17, 2018 - 10:58am #1

Hi, I've had some limited success integrating Vuforia 7.03 with the Metavision Meta 2 glasses (SDK 2.5) in Unity 2017.3f3.

If I try to run it through the stereoAR Digital Eyewear example, I get a build message in the console that a head mounted display is detected and it then says "Set orientation to portrait".  I'm not sure if that's meant to be a warning or information.  After that it just doesn't load.

I was able to route the Meta webcam stream to Vuforia and the objects track, but unfortunately the field of view of Vuforia and the field of view of the composite camera seem to be mismatched.  I realize it's more complicated than changing the FOV, but is there a way to input custom "real" camera parameters anymore in Vuforia so it can match the frustum accordingly?  I think the ability to do this in .cs has been missing since Vuforia 5.

This is maddeningly close to working, any thoughts on how to proceed is appreciated.

Metavision Meta 2 with Vuforia

August 8, 2019 - 6:19am #8

Hi @dcasmar

Unfortunately the device: Meta 2 is not supported, the only supported "See-Through" device by Vuforia is Microsoft HoloLens.

https://library.vuforia.com/content/vuforia-library/en/articles/Training/Vuforia-for-Digital-Eyewear.html

Thank you.

Vuforia Engine Support

Metavision Meta 2 with Vuforia

August 8, 2019 - 2:28am #7

GOOD MORNING, I WOULD LIKE TO KNOW IF THE SDK COMPATIBILITY OF META 2 GLASSES AND THE VUFORIA TOOL FOR THE UNITY ENVIRONMENT HAS BEEN SOLVED.

Metavision Meta 2 with Vuforia

July 9, 2018 - 12:28pm #6

Metavision Meta 2 with Vuforia

July 9, 2018 - 12:27pm #5

If you're still wondering how to do this, I might have a solution:

https://github.com/Arjav-Patel/Vuforia-Integration-with-Meta-2

Metavision Meta 2 with Vuforia

May 11, 2018 - 8:17pm #4

Hey, could you please put some steps as to how you were able to achieve even the basic tracking. Unfortunately I have tried many things but have been unable to get the integration to work. Did you have to manually initiate vuforia through a script after the Meta calibration was completed or the meta webcam started?

Metavision Meta 2 with Vuforia

February 8, 2018 - 2:16am #3

I can not display the 2-StereoAR exsample.

The Meta2 doesnt show the target when i look at it neither the successfully started Unity does display anything than a black screen and the debug message that everything is ok.

Metavision Meta 2 with Vuforia

January 31, 2018 - 12:11am #2

Hello, did you have any success? I will be trying to do the same thing, would be nice to know if there are some hardlimits beforehand.

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