How to move the camera rig around while in VR. For example if the app is about being in a car that's moving. After switching into VR...I notice the VR head position will be wherever the camera happened to be when the switch happened...and cannot be moved.
My default assumption from working with every other VR solution was that once you're in VR...you just move the camera rig around as normal...in your case thats the ARCamera (with the rig underneath it).
I figured out that I could sort of fix this if I manually disable the Eyewear behavior...but that seems like a hack so I felt unsure about it. I couldn't see in your sample where this is correctly handled or if it is even handled at all (in your sample, the camera never needs to move)