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moving the camera during VR

How to move the camera rig around while in VR. For example if the app is about being in a car that's moving. After switching into VR...I notice the VR head position will be wherever the camera happened to be when the switch happened...and cannot be moved.

My default assumption from working with every other VR solution was that once you're in VR...you just move the camera rig around as normal...in your case thats the ARCamera (with the rig underneath it).

I figured out that I could sort of fix this if I manually disable the Eyewear behavior...but that seems like a hack so I felt unsure about it. I couldn't see in your sample where this is correctly handled or if it is even handled at all (in your sample, the camera never needs to move)

Hello,

VR only support 3DoF head motions: roll, pitch and yaw. It does not support translational head motions: side-side, up-down, back-forth.

Are you trying to do the latter? This is how it sounds from your description.

Thanks.

Yes, but not on the hardware, in the software. For example with a GearVR, it has the same limitations. But in the software (in the game), you can attach the rig to some other actor that is moving, such as  rollercoaster or car or whatever common thing.