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Multithreaded rendering

June 9, 2015 - 1:01pm #1

Hello

I follow instructions for developping with vuforia and samsung grear vr under unity.

I hve a question why do I need to use multithreaded rendering ? What is the difference if I don't use this ?

I ask this question because multithreaded rendering causes app crash.

Thanks

Multithreaded rendering

June 17, 2015 - 9:09pm #2

  • What version of Vuforia Eyewear are you using?
  • Is crash reproducible with Vuforia sample app?
  • Which version of Occulus SDK?
  • What device model and OS version?
  • What version of Unity? Mac or Win? 32-bit or 64-bit?
  • What is result if multi-threading not enabled?
  • Can you provide a crash log stack trace?

https://developer.vuforia.com/forum/device-support/how-report-device-issue

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