Is it possible to get a projection matrix for the device camera (not eye cameras) in optical see through mode in Unity?
I can get the projection matrix for either eye through each of their Unity camera's projectionMatrix property.
However, in optical see through mode, no such Unity camera exists that models the actual device camera.
I have dug around the Vuforia API and cannot find any such property or method that returns a device camera projection matrix.
Am I missing something, or do I need to construct my own based on device properties?