By lbc4ever
on Wed, 06/03/2015 - 10:20
Macbook Pro Retina, 2.7Ghz i5, 8Gb RAM, Intel IRIS, OSX Yosemite
Unity 5.01, Vuforia 4.1 eyewear plugin
Hi all,
Am building some stuff for the ODG R-6 in Unity v5. All goes swimmingly until I run the application..
Image target works a treat and models appear / animate without issue.
My problem is that they refuse to line up with the image itself and appear to be behind it by 2 or 3 feet.
If i build and run the identical scene on my Note 4 / Gear VR it all lines up and works perfectly.
Have been scratching my head with this for a day and a half now. What am I missing guys?
Thanks in advance :)
Leon.
ODG-R6 issue
Hey Leon - have you tried running the calibration utility? (you probably have, but just in case).
ODG-R6 issue
In my case at least, this appears to be a multi-target (cuboid) + eyewear issue. Both on ODG R-6 and on Epson Moverio BT-200, the augmentation does not line up with the multi-target, no matter what face I look at.
Single image targets appear to be working fine, however.
ODG-R6 issue
Thansk Patchedreality,
I'm going to re-run the calibration and start a new project from scratch here. (I've only got a single target in the project at the mo).
Will update on progress shortly.
Cheers,
Leon.