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ODG-R6 issue

Macbook Pro Retina, 2.7Ghz i5, 8Gb RAM, Intel IRIS, OSX Yosemite

Unity 5.01, Vuforia 4.1 eyewear plugin

 

Hi all,

Am building some stuff for the ODG R-6 in Unity v5. All goes swimmingly until I run the application..

Image target works a treat and models appear / animate without issue. 

My problem is that they refuse to line up with the image itself and appear to be behind it by 2 or 3 feet. 

If i build and run the identical scene on my Note 4 / Gear VR it all lines up and works perfectly. 

 

Have been scratching my head with this for a day and a half now. What am I missing guys?

 

Thanks in advance :)

Leon.

 

 

patchedreality

Thu, 06/04/2015 - 04:58

Hey Leon - have you tried running the calibration utility? (you probably have, but just in case).

In my case at least, this appears to be a multi-target (cuboid) + eyewear issue. Both on ODG R-6 and on Epson Moverio BT-200, the augmentation does not line up with the multi-target, no matter what face I look at.

Single image targets appear to be working fine, however.

Thansk Patchedreality, 

I'm going to re-run the calibration and start a new project from scratch here. (I've only got a single target in the project at the mo). 

Will update on progress shortly. 

Cheers,

Leon.