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Placing objects relative to camera results in offset when device is calibrated

I'm trying to place objects (UI in world space in this case) relative to the camera, and am experiencing some pretty nasty offsets when the device (ODG R6) is running calibrated.

An element several units away from the center of the ARCamera is showing up centered in Play mode, and centered on the device when running uncalibrated, but is translated several units up from the camera when the device is calibrated.

I tried placing it relative to Camera.Main, the ARCamera object in the scene, and the ARCameras PrimaryCamera and SecondaryCamera but nothing seems to be working.

csrussell

Thu, 07/02/2015 - 18:17

What Luke is experiencing is a different issue than mine.  Objects that are placed relative to the target appear on the correct location and are the correct scale when the device is calibrated.  When an object is placed relative to the camera however, the position is wrong.