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Pose tracking for Optical See-Through

November 6, 2017 - 1:12pm #1


I am working with Unity 2017.2 and ODG R7 (Marshmallow version) and I was wondering whether "Enabling device pose tracking" within Vuforia Configuration could help me improve the stability of the Augmented content.

Is there documentation available about the Device Tracker tab somewhere? A few questions I have are for instance:

- Is Pose tracking recommended for Optical See through? (especially if using Extended Tracking)

- When to use Positional VS Rotational tracking mode?

- Is there more information available about what prediction and model correction mode are?

Thanks so much!

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