I have been working with AR / VR experiences using Vuforia and Unity for Google Cardboard with good result.
Now I have acquired a Samsung Gear VR and I followed the instructions of this guide (Technique #1):
https: // library.vuforia.com/articles/Solution/Integrating-Gear-VR-and-the-AR-VR-Sample-in-Unity-5-3-and-above
However, I am not able to offer a good experience since I have a lag (camera delay) when I move the head, producing a sensation of dizziness.
If in Unity Inspector > Digital Eyewear Behaviour I change Stereo Camera Config from Gear VR to Cardboard's option, the sensation improves a bit, the camera movement is less smooth, but more precise. Nevertheless it is not still acceptable.
As a final test, just to verify that it is not a problem of my mobile (a Samsung S7) I have removed the option of Virtual Reality Supported in Unity's Player Settings and I have compiled the App as if it was for Cardboard (Stereo Camera Config: Vuforia, Viewer Type: Generic Cardboard). I have put the mobile in a Google Cardboard and the result is much better, sensation of dizziness does not exist …. But obviously , this is not an option because I need to work with Gear VR….
I would like to know if there is someone working with this kind of configuration AR/VR and experiencing this problem!
Unity: 5.4.1f1 Personal