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See through seetings for moverio BT-200

September 15, 2015 - 7:34am #1

Hi.

I hope I'm not beating a dead horse here. I'm not new to unity-vuforia but is the first time we are working with the Epson moverio glasses. I have a simple app that uses a target to display a 3d image in the moverio glasses with no problem BUT (and this is a big BUT) the app opens the camera on the see through display and it looks AWFUL!

I don't want to see the camera within the display! It defeats the purpose of having seethorugh glasses. Is there a way to have the target recognized using the seethrough display only? I've seen youtube videos and tutorials for the Moverio glasses where it appears that it can be done. There are a couple of videos that show the glasses as a seethrough display point to a target and the target appears on the screen as part of the surrounding environment and not inside the camera display which is what you would expect from the moverio environment. Do I need to write code for that??  I usually code using C#.

Any commects are welcome. I'm using unity5 and the latest SDK for vuforia. (vuforia-unity-5-0-5.unitypackage)

Thanks in advance for your help.

 

Hector.

See through seetings for moverio BT-200

September 30, 2015 - 11:15am #5

Thank you for your reply.

 

Yes, I'm using an eyewear license in my project. Curiosly enough, I created a brand new project in Unity and used the same configuration with Vuforia and the 3D image s rendered over the target as part of the see-through display. I honetly don't know what I did diferently because I used the same license and to the best of my recollection, the same libraries. I guess I will continue working with this new project but if someone has the definite answer please let me know.

 

Hector.

See through seetings for moverio BT-200

September 30, 2015 - 11:07am #4

As I wrote in the last post make sure you are using an eyewear license, otherwise you will see the video feed.

See through seetings for moverio BT-200

September 30, 2015 - 2:38am #3

Hi, 

I am also experiencing this issue. I do not want to see the camera feed being rendered on the Epson glasses but when i turn off the camera feed, all the 3D images seems unaligned. Why is this so? and how to resolve this issue?

Pls advice. 
Thanks

 

moisestafolla wrote:

Hi Hector,

If I understand you correctly you see the camera feed being rendered on your Epson glasses right? If so it is possible that you are not using an Eyewear license but a normal one instead. Create an eyewear one in the license manager and try it in your project.

See through seetings for moverio BT-200

September 16, 2015 - 1:03pm #2

Hi Hector,

If I understand you correctly you see the camera feed being rendered on your Epson glasses right? If so it is possible that you are not using an Eyewear license but a normal one instead. Create an eyewear one in the license manager and try it in your project.

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