Stereoscopic view seems to be broken at bigger distances. Bigger distance is roughtly 5-6m from A3 size marker. It all looks alright at 1-2 metters, but the further you go the less in synch images for both eyes are. Image for the left eye is shifted a bit up-left, and for right eye - down-right (i.e. they are offset diagonally one from another).
I'm using Epsons Moverio BT-200 glasses, Unity plugin, sample app. I tried "Camera offset" 0 and 60 - the same result with both. I have done calibration.
Any ideas why I could be getting this effect? I haven't noticed the same problem when I used stereo setup from Moverio plugin and just rendering big Unity scene.