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Stereoscopic view is broken at bigger distances

July 16, 2015 - 2:37am #1

Stereoscopic view seems to be broken at bigger distances. Bigger distance is roughtly 5-6m from A3 size marker. It all looks alright at 1-2 metters, but the further you go the less in synch images for both eyes are. Image for the left eye is shifted a bit up-left, and for right eye - down-right (i.e. they are offset diagonally one from another). 

I'm using Epsons Moverio BT-200 glasses, Unity plugin, sample app. I tried "Camera offset" 0 and 60 - the same result with both. I have done calibration.

Any ideas why I could be getting this effect? I haven't noticed the same problem when I used stereo setup from Moverio plugin and just rendering big Unity scene.

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