Hi all,
We are coding on an ODG R7 in Unity, using Vuforia. The project was started on a Samsung, migrated to Hololens, and is now back on the R7. Each step of the way it has been upgraded following the steps in Vuforia and/or Unity both for revision and platform. So far, no issues, until this latest upgrade to 2017.2.
We did perform these steps:
https://library.vuforia.com/articles/Solution/migrate-vuforia-62-to-65.html
And the core application is working well, with tracking and all other functions acting correctly.
The issue is that, after upgrade, the view in the ODG looks like a split screen instead of the expected stereo view. So if you close one eye, you can see a split screen that looks like it is the right and left eyes both displayed in that view.
We have loaded the sample and followed these steps successfully (i.e. stereo rendering and track):
And then compared all ARCamera and Build Settings to try and clear this problem, but no luck so far.
Does anyone have any suggestions for us to try? I would rather not have to start from an example and bring all our scripts, models, etc into that new project. This seems like we are just missing a setting somewhere...
Thank you!
The only issue we've seen similar to this is the one related to multithreaded rendering. I'll attempt to reproduce this with migrating a project, but if you find any way to reproduce this with the sample app please let me know.
Thanks,
-Vuforia Support