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Is video-see thru AR still possible on BT-200?

August 3, 2016 - 2:23pm #1

I have an app i did for bt-200 that no longer works as expected on vuforia 5.5.9.

The app used video-see thru to place a model on top of the stones target. I used the example image-target sample and just replaced the teapot.

Things worked fine when i was on version prior to vuforia 5.5.9. The camera would turn on in the bt-200 and i would see the camera video view with the augmented model. The trick in those days was to use the mobile license not the optical see-thru license to activate this mode.

 

Now on vuforia 5.5.9, only stereo optical-see thru appears to work. I am no longer able to have it render the camera video view with the digital content.

I redid the project from scratch using the both samples given. one using the mobile digital eyewear sample and the other with the regular unity image target sample

I also tried using a mobile license as well as the digital eyewear license.

Using the mobile i get a popup message say this license is not supported on this device. 

Is it no longer possible to have video-pass thru AR with BT-200?

If not on 5.5.9 is it possible to download prior versions of vuforia when it did work?

thank you

 

Is video-see thru AR still possible on BT-200?

August 8, 2016 - 1:29pm #4

Hello,

I am not aware of a way to render the video background on see-through eyewear devices using the Vuforia 5.5 Unity Extension. I have confirmed the same with our development team.

However, the video background can still be rendered in native by modifying the Digital Eyewear Stereo Rendering sample.

Thanks.

Is video-see thru AR still possible on BT-200?

August 4, 2016 - 8:59pm #3

i tried the Unity plugin. I tried using both image target samples provided (core and eyewear). 

what are the exact combinations of settings to enable video ar on bt-200?

Is video-see thru AR still possible on BT-200?

August 4, 2016 - 5:39pm #2

Hello,

As of Vuforia 5.5 SDK, the digital eyewear license key is now constrained to only work for see-through eyewear devices.

It is still possible to render the video background using the 5.5 SDK on digital eyewear devices. Are you using native or the Unity Extension?

Thanks

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