I imported "deimagetargets-4-1-3.unitypackage" and "vuforia-unity-mobile-android-ios-4-1-3-eyewear-beta.unitypackage".
Filled the licensekey field and set-up the build with the "Vuforia-0-Splash" and "Vuforia-1-ImageTarget" scenes and hit "build and run".
I found 3 problems that might have the same cause (the classes not being recognized as eye-wear?) :
1. the view is not stereoscopic. It uses the same image for both eyes, which fails to give me depth perception.
2. video images are visible on the display even though "play mode render video" is disabled in the webcam behaviour on the ARCamera. The mouseover explicitly states that eyewear will never have video.
3. the ARCamera fits the video feed nicely, but not the position of the see-through display.
I thought this beta took a while because Vuforia had such a neat process for aligning the detection with the see-through displays, or am I wrong?