Log in or register to post comments

view not stereoscopic, with videofeed, does not fit the see-through display

April 9, 2015 - 3:56am #1

I imported "deimagetargets-4-1-3.unitypackage" and "vuforia-unity-mobile-android-ios-4-1-3-eyewear-beta.unitypackage". 

Filled the licensekey field and set-up the build with the "Vuforia-0-Splash" and "Vuforia-1-ImageTarget" scenes and hit "build and run". 

I found 3 problems that might have the same cause (the classes not being recognized as eye-wear?) :

1. the view is not stereoscopic. It uses the same image for both eyes, which fails to give me depth perception.

2. video images are visible on the display even though "play mode render video" is disabled in the webcam behaviour on the ARCamera. The mouseover explicitly states that eyewear will never have video. 

3. the ARCamera fits the video feed nicely, but not the position of the see-through display.

 

I thought this beta took a while because Vuforia had such a neat process for aligning the detection with the see-through displays, or am I wrong?

AttachmentSize
Image icon IMG_20150409_125327.jpg1.64 MB

view not stereoscopic, with videofeed, does not fit the see-through display

February 5, 2018 - 8:35am #5

Hi,

 How can you turn off video playback on Moverio BT-300 in Android Studio??

 

Rgs,

Eoghan.

view not stereoscopic, with videofeed, does not fit the see-thr

April 13, 2015 - 10:13am #4

Thank you hacky97 for reminding me about the calibration process, I forgot it and that's why mine is a lot off the tracking object.

Now regarding the calibaration proces using the app and the instruction here https://developer.vuforia.com/library/articles/Training/Vuforia-Calibration-App

It is a bit challenge to make it precisely calibrated when using ODG-R6 or any eyewear I guess, just a little moving of the head, then the rectangle will be off the target image. So I just try as close as possible and I got a calibrated profiles for my eye. Moving left and right / up and down I see the rectangle is off a little bit.

Now I try this profile with my app of which It needs to render virtual object son top of tiny real items like a keyboard buttons, calculator buttons, the it is a bit off.

So my question is how to improve the calibration process or is there another way to target these tiny items as tracking objects.

Thanks

 

view not stereoscopic, with videofeed, does not fit the see-thr

April 12, 2015 - 4:09am #3

Solved!

Adding a "digital eye wear app key" from the vuforia developer license manager did the trick for me! Now the videofeed is hidden and the screen switches to actual stereo. 

The callibration process was done using a separate app (https://developer.vuforia.com/library/articles/Training/Vuforia-Calibration-App)

I guess the SDK takes the calibration from that app, because the model fits neatly on the marker. 

 

view not stereoscopic, with videofeed, does not fit the see-thr

April 9, 2015 - 1:16pm #2

Same situation here. I am using ODG R6. It is not align while in play mode of Unity using external camera (logitech) it does align. Deploy the the glass, it is off.

 

Log in or register to post comments