I imported "deimagetargets-4-1-3.unitypackage" and "vuforia-unity-mobile-android-ios-4-1-3-eyewear-beta.unitypackage".
Filled the licensekey field and set-up the build with the "Vuforia-0-Splash" and "Vuforia-1-ImageTarget" scenes and hit "build and run".
I found 3 problems that might have the same cause (the classes not being recognized as eye-wear?) :
1. the view is not stereoscopic. It uses the same image for both eyes, which fails to give me depth perception.
2. video images are visible on the display even though "play mode render video" is disabled in the webcam behaviour on the ARCamera. The mouseover explicitly states that eyewear will never have video.
3. the ARCamera fits the video feed nicely, but not the position of the see-through display.
I thought this beta took a while because Vuforia had such a neat process for aligning the detection with the see-through displays, or am I wrong?
view not stereoscopic, with videofeed, does not fit the see-thr
Same situation here. I am using ODG R6. It is not align while in play mode of Unity using external camera (logitech) it does align. Deploy the the glass, it is off.
view not stereoscopic, with videofeed, does not fit the see-thr
Solved!
view not stereoscopic, with videofeed, does not fit the see-thr
Thank you hacky97 for reminding me about the calibration process, I forgot it and that's why mine is a lot off the tracking object.
Hi,
Hi,
How can you turn off video playback on Moverio BT-300 in Android Studio??
Rgs,
Eoghan.