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vuforia-samples-eyewear-unity-5-5-9 built-in cardboard not work

April 7, 2016 - 8:20am #1

I use the example vuforia-samples-eyewear-unity-5-5-9, and load ARVR-5-5-9.unitypackage,

with an Android Phone i can see normal AR and mono VR scene.

But as the tutorial sayes:

https://developer.vuforia.com/library/articles/Solution/Integrating-Cardboard-to-the-ARVR-Sample

Technique #1. Using Vuforia 5.5's Built-in Support for Cardboard
Vuforia 5.5 introduces built-in support for Cardboard so that it is no longer necessary to import the Cardboard SDK into your project and perform the lengthy integration steps as described in Technique #2 below. The AR/VR 5.5.9 sample app is already pre-configured with the correct Cardboard settings and ready to build. If you want to enable Cardboard support in your own existing Vuforia 5.5 project, follow these steps:

1. Select the ARCamera and set the following values on the DigitalEyewearBehaviour script:

    Eyewear Type = Video See-Through
    Stereo Camera Config = Vuforia
    Viewer Type = Generic Cardboard (Vuforia) or Cardboard v1 (Google)

2. In the Unity Player Settings, set the Default Orientation = Landscape Left 

 

But I cannot find   "Generic Cardboard (Vuforia) or Cardboard v1 (Google)"  in Viewer Type select box o ARCamera, there's only one CUSTOM only.

And there's no stereo effect with the method Technique #1 config.

why?  are there bugs or incompelete functions for 5.5.9 version?

vuforia-samples-eyewear-unity-5-5-9 built-in cardboard not work

August 3, 2016 - 7:21am #15

So just to be clear, on Windows, you will not have the option to choose anything other than 'Custom' for the 'Viewer Type' unless you go through all the perlaver of installing 32 bit Unity, having to have extra un-necessary Unity versions, having to install Unity all manuallly rather than just using the installer, is that the case?

No work around?

vuforia-samples-eyewear-unity-5-5-9 built-in cardboard not work

June 14, 2016 - 11:50am #14

What was the solution ? can you please write it for me ?

vuforia-samples-eyewear-unity-5-5-9 built-in cardboard not work

May 10, 2016 - 10:59pm #13

If you are on Windows, you need to use the 32-bit version of Unity 5,   not the 64-bit one.

Also, make sure to use a valid Mobile Device License Key, as medabit previously mentioned.

vuforia-samples-eyewear-unity-5-5-9 built-in cardboard not work

May 10, 2016 - 3:29pm #12

Same issue here. The only option I have on "Viewer type" is "custom", after I have chosen "Video-see-through".
     When I try to build and run this, I just get a black app-screen ( Nexus 5x)

 

My system: 

Windows 10 latest @ 11.05.2016 64 bit

Unity 5.3.4f1 Personal. 64 bit

Vuforia-unity-5-5-9

 

I have also tried on an almost identical Windows system at work. Same problem!

 

On my Mac OSX system I have all the "viewer type" options,and everything works, with newest unity and Vuforia 5-5-9.

 

 

 

 

 

vuforia-samples-eyewear-unity-5-5-9 built-in cardboard not work

April 12, 2016 - 4:56pm #11

Whooohoo!

 

This is my reaction.

 

Thank you for all the support to get me this far!

 

Now the real fun begins, now that I know I have a working product I can start building on top of this!

 

vuforia-samples-eyewear-unity-5-5-9 built-in cardboard not work

April 12, 2016 - 9:33am #10

Digital Eyewear is a slightly overloaded term on our portal. For the Vuforia License Manager, Digital Eyewear refers to optical see-through devices (for 5.5, this is ODG R-6, ODG R-7 and Epson BT-200).

https://developer.vuforia.com/library//articles/Training/Vuforia-License-Manager

You will need to use the Vuforia License Manager to generate and integrate a new, Mobile device key to support video see-through eyewear (Cardboard, GearVR, etc.).

vuforia-samples-eyewear-unity-5-5-9 built-in cardboard not work

April 12, 2016 - 8:11am #9

Ok great its working now!

 

But when I build and load the apk on my phone it says "Vuforia initialisation failure-missing valid app key".

 

I made a key from "Digital Eyewear" and added it to the AR Camera prefab in the Hierarchy.

 

Am I missing something else here?

 

Thanks for all your help so far!

vuforia-samples-eyewear-unity-5-5-9 built-in cardboard not work

April 12, 2016 - 2:25am #8

You need to install the 32bit version of Unity 5.3 on Windows.

vuforia-samples-eyewear-unity-5-5-9 built-in cardboard not work

April 12, 2016 - 1:41am #7

Does the Windows version support 64 bit architecture or only 32 bit?

 

Will I need to re-download Unity as 32 bit?

 

My current setup is Unity 5.3.3/Vuforia 5.5/ Windows 8.1 64 Bit

 

What do?

vuforia-samples-eyewear-unity-5-5-9 built-in cardboard not work

April 11, 2016 - 12:28pm #6

It's working okay for me in Unity PlayMode and on both a Galaxy S6 (5.1.1) and Galaxy S3 (4.4.2). Here's two screenshots (Mac/Win) showing the AR/VR 5.5.9 sample in Unity 5.3.4f1:

Vuforia 5.5.9 requires a minimum Unity version of 5.2.4. You might try creating a new project and re-importing the AR/VR 5.5.9 sample.

 

vuforia-samples-eyewear-unity-5-5-9 built-in cardboard not work

April 8, 2016 - 6:59pm #5

hi, I m using mac to build AR/ VR sample:  vuforia > cardboard. ver. 5.5.9 / unity 5.3.0

 

it work fine in IOS / Android (redmi), but all samsung device doesnt work! 

did i miss up something?

vuforia-samples-eyewear-unity-5-5-9 built-in cardboard not work

April 8, 2016 - 5:57pm #4

Getting the exact same problem here,

 

Tried Technique 2 (which is a mind boggle with the amount of messing around). Can't for the life of me find those samples they're referring to in Technique 1. 

 

Only way I can see technique 1 working is if you import the cardboard SDK and go the route of tech 2 (which serves no purpose).

 

Frustrating!

vuforia-samples-eyewear-unity-5-5-9 built-in cardboard not work

April 8, 2016 - 7:02am #3

Same Problem on Windows 7. Brand new Unity Installation and Vuforia package. Screenshot for reference below, "Custom" is the only option, no "Viewer Type = Generic Cardboard". Either the documentation hasn't been updated or there is a bug in the current version of Vuforia.

AttachmentSize
Image icon No Viewer Type = Generic Cardboard44.21 KB

vuforia-samples-eyewear-unity-5-5-9 built-in cardboard not work

April 7, 2016 - 8:51am #2

I have the same problem in Winows, no headset profiles there, in osX I have no problem, all the headset profiles are present, BUT the Zeiss VR One seems to fail to work :P

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