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Zeiss VR One bad deformation or profile

April 7, 2016 - 7:21am #1

Hi there.

 

I'm working with the Zeiss VR One headset and an iPhone 6, when I play the scene inside Unity the deformation is correct, I would like to make the background a bit bigger, but it's ok, but when I compile the app and play the scene in the phone the lens deformation is completely incorrect, like bended towards the center and I can barely se through the lens, my eyes hurt because is like the camera planes are converging towards the center of the screen and the exterior sides of the screen are not being used at all.

 

Some ideas regarding this please?

 

Cheers.

Zeiss VR One bad deformation or profile

April 11, 2016 - 10:36pm #5

iOS 9.3

Unity 5.3.4

Vuforia 5.5.9

Hope you can fix it, the pictures are bad deformed and completely off position, I managed to get a good picture using the Zeiss SDK, but it's old and it seems it's not being renewed, anyways I say this so you can check it because with it the sight feeling is perfect (except for the low speed of the video).

 

cheers

Zeiss VR One bad deformation or profile

April 11, 2016 - 6:38pm #4

We have reproduced the issue as well and are looking into it.

  • Can you confirm iOS version on your iPhone 6?
  • Which version of Unity?
  • Which version of Vuforia?

Zeiss VR One bad deformation or profile

April 10, 2016 - 12:50pm #3

Really? No one?

 

Please guys I can't continue developing without solving this, I have to center the video background with the lens!

 

Please help!

Zeiss VR One bad deformation or profile

April 7, 2016 - 12:21pm #2

Here you have an example of the problem, the distortion falls towards the center of the screen and the video is in th center too much, it should be much more in the sides and less in the center.

 

https://www.dropbox.com/s/qdkuitfycmiwgy7/Bad_Distortion_Zeiss_Profile.png?dl=0

 

Hope someone can help me, I don't know how to fix this...

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