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Zeiss VR One bad deformation or profile

Hi there.

 

I'm working with the Zeiss VR One headset and an iPhone 6, when I play the scene inside Unity the deformation is correct, I would like to make the background a bit bigger, but it's ok, but when I compile the app and play the scene in the phone the lens deformation is completely incorrect, like bended towards the center and I can barely se through the lens, my eyes hurt because is like the camera planes are converging towards the center of the screen and the exterior sides of the screen are not being used at all.

 

Some ideas regarding this please?

 

Cheers.

Here you have an example of the problem, the distortion falls towards the center of the screen and the video is in th center too much, it should be much more in the sides and less in the center.

 

https://www.dropbox.com/s/qdkuitfycmiwgy7/Bad_Distortion_Zeiss_Profile.png?dl=0